Graphical adventure games are a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphical adventures revolutionized gameplay by making use of natural human perception.Graphical adventure games were introduced by a new company called On-Line Systems, which later changed its name to Sierra On-Line. After the rudimentary Mystery House (1980) they established themselves with the full adventure King's Quest (1984), appearing on various systems, and went on to further success with a variety of strong titles.
A number of games were released on 8-bit home computer formats in the 1980s that advanced on the text adventure style originated with games like Colossal Cave Adventure and, in a similar manner to Sierra, added moveable (often directly-controllable) characters to a parser or input-system similar to traditional adventures. Examples of this are Gargoyle Games's Heavy on the Magick (1986) which has a text-input system with an animated display screen, and the later Magic Knight games such as Spellbound (1985) which uses a window-menu system to allow for text-adventure style input.
In 1984 a new kind of adventure games emerged following the launch of the Apple Macintosh with its point-and-click interface. First out was the innovative but relatively unknown Enchanted Scepters the same year, then in 1985 ICOM Simulations released Deja Vu that completely banished the text parser for a point-and-click interface. In 1987 the well-known second follow-up Shadowgate was released, and LucasArts also entered the field with Maniac Mansion - a point-and-click adventure that gained a strong following. A prime example of LucasArts' work is the Monkey Island series.
Graphical adventure games were quick to take advantage of the storage possibilities of the CD-ROM medium. Games such as The Journeyman Project, Spaceship Warlock and Iron Helix incorporated pre-rendered 3d elements and live action video. By 1993, Myst represented a major milestone for graphical adventure games. It featured a first-person viewpoint and reached 6 million sales, making it one of the best selling PC games of all time (and the best selling adventure game).
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